XREAL
Run AR Clip VPS on XREAL One glasses with the XREAL Eye camera. The build includes controller profiles. It is available only on Enterprise.
Get access
- Send us your XREAL device model, host devices, target regions and how you will distribute the app.
- AR Clip gives you access to:
- the
com.webarvps.vps.xrealUnity package; - native companion APKs for USB host detection;
- a sample heads-up UI designed for the glasses' limited field of view.
- the
Enterprise only
The XREAL build and its tools are not part of the public SDK.
Requirements
- XREAL One glasses with the XREAL Eye camera and the latest firmware
- An Android host device supported by the XREAL SDK, with Android 10 or newer
- Unity 2022.3 LTS with URP, Android build support and the XREAL SDK for Unity 3.x
Set up
- Install the Enterprise package and import the
XREAL_HUD.unitysample scene. - Switch to the Android build target, with
IL2CPPandARM64. - Open
Project Settings → XR Plug-in Managementand turn on the XREAL plug-in. - On
VPSLocalisationService, assign the includedXRealPoseAdaptercomponent. It smooths head pose data. - Deploy to the host device and check that the Unity view appears in the glasses.
Testing checklist
- Check that localization stays stable while you walk slowly. Above 1.5 m/s, the XREAL IMU (motion sensor) starts to drift.
- Test overlays with brightness control, so the UI stays readable in bright places.
- Check that the fallback 2D UI shows on the host phone or tablet when the glasses disconnect.
- Run the
Enterprise Diagnosticsscene to collect pose, frame rate and localization logs for support.
Support
Enterprise customers can ask for UX reviews for gesture-only interaction, and for firmware checks before large deployments.